7 Wonders Duel - dkhobbycards

7 Wonders Duel - dkhobbycards

7 Wonders Duel - dkhobbycards

7 Wonders Duel - dkhobbycards

7 Wonders Duel - dkhobbycards
7 Wonders Duel - dkhobbycards
Kategooriad
7 Wonders Duel
7 Wonders Duel 7 Wonders Duel 7 Wonders Duel 7 Wonders Duel 7 Wonders Duel

7 Wonders Duel

7 27.90€
Lauamäng 7 WONDERS DUEL Kategooria: strateegia/kaardimäng Mängijate arv: 2 mängijat Mänguaeg: 30 minutit Soovitav vanus: 10+ Reeglite ja mängu keel: inglise Lisainfo: [Loe veel...]
7 Wonders Duel
7 Wonders Duel
7 Wonders Duel
7 Wonders Duel
7 Wonders Duel
7 Wonders Duel
Suuruste info
Tootekood: 2802
Saadavus: Läbi müüdud
210mmX 210mmX 60mm
Kogus:  
dkhobbycards
E-post: okatjesus@hot.ee
Kuulutusi: 4
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Lauamäng 7 WONDERS DUEL

Kategooria: strateegia/kaardimäng

Mängijate arv: 2 mängijat

Mänguaeg: 30 minutit

Soovitav vanus: 10+

Reeglite ja mängu keel: inglise

Lisainfo: BoardGameGeek

 

Kirjeldus inglise keeles:

Challenge your opponent and bring your civilization to victory with prestigious buildings, military strength,
or scientific supremacy. All in only 30 minutes!

Each building lets you improve one of your city's 4 paths of development.

A game of 7 Wonders Duel plays over three rounds, called Ages, during which you will choose cards
with increasingly powerful effects. Each card you choose will influence your general strategy.

Each shield represented on the military Buildings (red cards) or Wonders allows its owner to immediately
move the Conflict pawn one space in the direction of the opposing capital. If the Conflict pawn enters the
space of your opponent’s capital, you immediately win the game via military supremacy.

There are 7 different scientific symbols in the game.
Each time you gather a pair of identical scientific symbols, you may immediately choose one of the Progress
tokens on the game board. That token will be kept in your city until the end of the game.
If you gather 6 different scientific symbols, you immediately win the game via scientific supremacy.

A game ends immediately in the case of a military supremacy or a scientific supremacy.
If no player has won a victory through supremacy before the end of Age III, the player who has
the most victory points wins the game.



 

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